surface0
{
element0,overlay,surface0.png,0,0
collision0,114,9,174,30,Head
collision1,130,41,160,63,Face

0interval,rarely
0pattern0,9,5,overlay,0,0
0pattern1,-1,5,overlay,0,0


//Colors

//dress,pink
11interval,bind
11pattern0,101,2,bind,0,0

//dress,2
12interval,bind
12pattern0,102,2,bind,0,0

//dress,black
13interval,bind
13pattern0,103,2,bind,0,0

//dress,4
14interval,bind
14pattern0,104,2,bind,0,0

//dress,violet/black
15interval,bind
15pattern0,105,2,bind,0,0

//dress,black
16interval,bind
16pattern0,106,2,bind,0,0

//dress,blue
17interval,bind
17pattern0,107,2,bind,0,0

//dress,black/red
18interval,bind
18pattern0,108,2,bind,0,0

//dress,green/black
19interval,bind
19pattern0,109,2,bind,0,0

}


//surface1
//{
//don't use in events or talk please
//}

surface2
{
element0,overlay,surface2.png,0,0
collision0,114,9,174,30,Head
collision1,130,41,160,63,Face

0interval,rarely
0pattern0,9,5,overlay,0,0
0pattern1,-1,5,overlay,0,0

//Colors

//dress,pink
11interval,bind
11pattern0,101,2,bind,0,0

//dress,2
12interval,bind
12pattern0,102,2,bind,0,0

//dress,black
13interval,bind
13pattern0,103,2,bind,0,0

//dress,4
14interval,bind
14pattern0,104,2,bind,0,0

//dress,violet/black
15interval,bind
15pattern0,105,2,bind,0,0

//dress,black
16interval,bind
16pattern0,106,2,bind,0,0

//dress,blue
17interval,bind
17pattern0,107,2,bind,0,0

//dress,black/red
18interval,bind
18pattern0,108,2,bind,0,0

//dress,green/black
19interval,bind
19pattern0,109,2,bind,0,0

}

surface3
{
element0,overlay,surface0.png,0,0
collision0,114,9,174,30,Head
collision1,130,41,160,63,Face

//dress,pink
11interval,bind
11pattern0,101,2,bind,0,0

//dress,2
12interval,bind
12pattern0,102,2,bind,0,0

//dress,black
13interval,bind
13pattern0,103,2,bind,0,0

//dress,4
14interval,bind
14pattern0,104,2,bind,0,0

//dress,violet/black
15interval,bind
15pattern0,105,2,bind,0,0

//dress,black
16interval,bind
16pattern0,106,2,bind,0,0

//dress,blue
17interval,bind
17pattern0,107,2,bind,0,0

//dress,black/red
18interval,bind
18pattern0,108,2,bind,0,0

//dress,green/black
19interval,bind
19pattern0,109,2,bind,0,0

}

surface4
{
element0,overlay,surface0.png,0,0
collision0,114,9,174,30,Head
collision1,130,41,160,63,Face

//dress,pink
11interval,bind
11pattern0,101,2,bind,0,0

//dress,2
12interval,bind
12pattern0,102,2,bind,0,0

//dress,black
13interval,bind
13pattern0,103,2,bind,0,0

//dress,4
14interval,bind
14pattern0,104,2,bind,0,0

//dress,violet/black
15interval,bind
15pattern0,105,2,bind,0,0

//dress,black
16interval,bind
16pattern0,106,2,bind,0,0

//dress,blue
17interval,bind
17pattern0,107,2,bind,0,0

//dress,black/red
18interval,bind
18pattern0,108,2,bind,0,0

//dress,green/black
19interval,bind
19pattern0,109,2,bind,0,0

}

surface5
{
element0,overlay,surface5.png,0,0
collision0,114,9,174,30,Head
collision1,130,41,160,63,Face

//dress,pink
11interval,bind
11pattern0,101,2,bind,0,0

//dress,2
12interval,bind
12pattern0,102,2,bind,0,0

//dress,black
13interval,bind
13pattern0,103,2,bind,0,0

//dress,4
14interval,bind
14pattern0,104,2,bind,0,0

//dress,violet/black
15interval,bind
15pattern0,105,2,bind,0,0

//dress,black
16interval,bind
16pattern0,106,2,bind,0,0

//dress,blue
17interval,bind
17pattern0,107,2,bind,0,0

//dress,black/red
18interval,bind
18pattern0,108,2,bind,0,0

//dress,green/black
19interval,bind
19pattern0,109,2,bind,0,0

}

surface6
{
element0,overlay,surface6.png,0,0
collision0,114,9,174,30,Head
collision1,130,41,160,63,Face

//Colors

//dress,pink
11interval,bind
11pattern0,101,2,bind,0,0

//dress,2
12interval,bind
12pattern0,102,2,bind,0,0

//dress,black
13interval,bind
13pattern0,103,2,bind,0,0

//dress,4
14interval,bind
14pattern0,104,2,bind,0,0

//dress,violet/black
15interval,bind
15pattern0,105,2,bind,0,0

//dress,black
16interval,bind
16pattern0,106,2,bind,0,0

//dress,blue
17interval,bind
17pattern0,107,2,bind,0,0

//dress,black/red
18interval,bind
18pattern0,108,2,bind,0,0

//dress,green/black
19interval,bind
19pattern0,109,2,bind,0,0

}

//surface7
//{
//don't use in events or talk please
//}

//surface8
//{
//don't use in events or talk please
//}
